You're making it sound harder than it actually is - I was able to get it down within 30 minutes of playing. How about trying not to actually race to performing the moves when you initial a grapple? Just be natural with it, it's not
that hard. It'll come to you if you actually let it.
As far as the strikes go, comparing it to Street Fighter really doesn't work. In Street Fighter, there are only a certain number of planes in the 2D where strikes will actually connect, which is usually 2-3 (the bottom, middle and top of the screen). There are a multitude of X-Y planes in Fire Pro, so you have to make sure that you're within the right plane to nail a strike. Really, just by looking at the positioning of the characters on screen, that really isn't difficult, at all. But I guess it's something you have to get used to. Same thing with the running moves, as well.
As far as 3D goes, Spike should
never move to 3D again. They tried it once, the result wasn't that good.
I already know that this game isn't for everybody. But with a game as complex as this, it takes some time to actually "get it." The main purpose of Fire Pro is to put on great matches, whether it's for somebody else or your own amusement. I've lost a good number of matches since I've had the game, but it didn't matter if I put on a helluva match with my opponent. I've had matches that have lasted the entire 60-minute in-game time limit - something I can hardly say for any other wrestling game (sans No Mercy). Seriously, once you get the basics and mechanics down, the sky's the limit. One of the most open-ended wrestling games in years.
So what if you have to diagonally to perform your running moves? The game's in a different league. Just give it some time and more play. Try not to point out all the differences you see, which is what you seem to be doing. And the comparisons to Street Fighter need to stop, too - this is a grappling game, after all. Just because they involve sprites doesn't mean that the mechanics have to be the same.
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